Shinies from Beast Wars, Ghost in the Shell, Super Mario Brothers, Devil May Cry and more!
In before tragic reboot. Ahem.
I'd wanted to do a Hellraiser-inspired beadwoven cube for quite a long time, honestly. It took me a long while to finally figure out how I was going to simplify the pattern on the puzzle box, before finally deciding to go extremely simple. The result was unfortunately as much failure as triumph. The cube itself is fully reinforced internally (non-squishy, in other words), solid without actually having sharp corners despite the look of it, though it is somewhat obviously not exactly a cube. My initial plan for getting everything together turned out to be far less stable than I felt comfortable with, so I had to make last minute edits and woe, not-quite-cube and a truly messy bottom portion. Do I know how to fix this for next time? Oh yes, the pattern edits have been made. But it's probably going to be quite a long time before trying again. I'm happy with the result, anyway. Proof of concept and all that.
When I started out making my girlfriend's Generic Winter Holiday (TM) present this year, I definitely did have a plan: a pair of simple, small Yoshi and Birdo plushes. This plan failed spectacularly and quickly. First, I decided that I wanted the arms and legs to be poseable. Then I decided that fingers and toes definitely had to happen. And then apparently I needed far more detail than I'd initially planned, too.
Will I ever attempt these again? 1.) After I get paid in full up front for a commission, and 2.) after I've had some time to bring the mental price down from "infinity dollars".
Well... I just had to do another Transformers-related thing. I still really enjoy the reversible Beast Wars cuff, so I decided to cut that down a little and make a smaller one for the classic Autobot and Decepticon insignias. My hope that the beads would take on two distinctly different properties actually worked out, too! In low and/or indirect light, the insignias are actually relatively subtle. Direct light, though? SPARKLE! It was sort of rubsign-inspired. You remember rubsigns, right..?
1,934 beads. Geez. I also wanted to do a little something different with the actual "bracelet bits", so the chain itself is meant to loop through one side and clasp onto one of the jump rings hanging from the chain. That lets the bracelet to expand from a touch under 6 inches (for the tiny-wristed, like myself) to 9 inches. Options!
This may be what happens when I'm staring idly at Transformers while taking a break. Seems dangerous. At least I managed something that is actually simple, right? Relatively, anyway. I wanted to do a simplified version of Shockwave's distinctive "face", then decided that I really wanted a simple band to go along with it. To make that happen, I used some super-thin but reinforced beading thread for the bracelet bits to make sure there was extra strength and stability even with the relatively thin band. Success and shiny!
At last, this custom Journey cuff commission is complete and in the hands of its rightful owner! Whew. It features a personalized design and a 14ct gold bar clasp. As well as… *pauses to do the math* 2,611 beads. Woven together over the course of 8 days (HOW DID I DO THAT). I wish I hadn’t just figured that out, but it sure explains why my hands and wrists still hurt.
Regardless, I’m gonna get a little sappy here. The fact that I had a request for a personal symbol just… makes me so happy. This game, Journey, was an incredible adventure. Impossible to describe or explain. It inspired me to make my original Journey Cuff, which in turn inspired someone to have me make their very own unique Journey cuff. Sure my hands are going to need a a little more rest before I get to my next project, but… I’m honestly moved. To my commissioner: thank you for the opportunity.
To thatgamecompany: flOw, Flower and Journey all have the honor of being “I just need this every so often" games. I can’t wait to see what you come up with next. I’m there, whatever it is… but it’s gonna take me a few years to be able to afford a PS4. Just sayin’. Take your time.
Glowing symbols, songs, grand visions and movement. This is not a journey soon forgotten, the echoes of it still drifting across the dunes.
There are very few video games that have actually taken my breath away. Journey managed it multiple times. The specific beads used were inspired by a certain scene where there is just such glorious light suddenly, such intense beauty that's almost hard to look at... I couldn't resist trying to reflect that. It's so difficult trying to photograph the full color and sparkle of these beads, not to mention how the white ones really do seem to glow at the right angles.
2,741 beads comprise this bracelet, each individually woven together by hand, from 4-8 threads going through every, single, bead. The clasp itself is a gold-plated copper smooth-working slide or tube clasp. (It's actually a lot easier to work with one hand than it looks.) The bracelet itself would fit a wrist up to 7.5 inches in circumference, but I can be commissioned for custom sizes.
So there’s another little exchange going on between the fabulous Schala-Kitty and myself. Since I already made her a kitty... shouldn’t I make her a Schala? Well, made sense to me.
Another interesting beaded pendant test. Yay learning techniques! That I have to teach myself. That I have to learn I actually need in the first place. Mother of invention or something. Point being, SUCCESS and LEARNING!
(I am willing to take commissions for pixel pendants, by the way. You know, just so everyone’s aware.)