Shinies from Beast Wars, Ghost in the Shell, Super Mario Brothers, Devil May Cry and more!
I'd been wanting to do something related to the white robes in thegamecompany's iconic Journey, but like so very many things, never properly got around to it. And then I got a lovely commission request from someone who was planning a Journey-themed wedding. Ideal.
Two full weeks from start to finish, and a whole lot of very careful tension monitoring, anchoring and reinforcing, but wow that result. I'd also agreed to try a new kind of clasp, which at the time was vaguely terrifying. It turned out looking so incredibly nice, though, and was well worth the learning experience.
Behold, the seal of Zeal! The Zeal seal. The… symbol generally representing Zeal. From Chrono Trigger. I’m sure you already got that by now.
I was commissioned by the magnificent SchalaKitty for a symbol of Zeal pendant. And then I looked at the sprite. And then I started sweating. SO MANY FLOATING BEADS. Ahem. They inspire my wrath, but I did it. I defeated them. This is actually the second attempt; the first was a test run of the design and color choices, which turned out to be far too subtle. This, this is not subtle.
The end result isn’t quite as perfectly neat as I wanted it to be, but I sacrificed a very small amount of aesthetic value for a heck of a lot more strength and stability, so I think it all works out.
A gift for my girlfriend, schalakitty, since she’s kinda into Chrono Trigger or something. It’s the purple cat, Alfador! On a bracelet. Because bracelets. While not technically “pixel perfect”, the minor edits were made as a stylistic choice, and just look at how shiny. Ahem.
In before tragic reboot. Ahem.
I'd wanted to do a Hellraiser-inspired beadwoven cube for quite a long time, honestly. It took me a long while to finally figure out how I was going to simplify the pattern on the puzzle box, before finally deciding to go extremely simple. The result was unfortunately as much failure as triumph. The cube itself is fully reinforced internally (non-squishy, in other words), solid without actually having sharp corners despite the look of it, though it is somewhat obviously not exactly a cube. My initial plan for getting everything together turned out to be far less stable than I felt comfortable with, so I had to make last minute edits and woe, not-quite-cube and a truly messy bottom portion. Do I know how to fix this for next time? Oh yes, the pattern edits have been made. But it's probably going to be quite a long time before trying again. I'm happy with the result, anyway. Proof of concept and all that.
When I started out making my girlfriend's Generic Winter Holiday (TM) present this year, I definitely did have a plan: a pair of simple, small Yoshi and Birdo plushes. This plan failed spectacularly and quickly. First, I decided that I wanted the arms and legs to be poseable. Then I decided that fingers and toes definitely had to happen. And then apparently I needed far more detail than I'd initially planned, too.
Will I ever attempt these again? 1.) After I get paid in full up front for a commission, and 2.) after I've had some time to bring the mental price down from "infinity dollars".
Well... I just had to do another Transformers-related thing. I still really enjoy the reversible Beast Wars cuff, so I decided to cut that down a little and make a smaller one for the classic Autobot and Decepticon insignias. My hope that the beads would take on two distinctly different properties actually worked out, too! In low and/or indirect light, the insignias are actually relatively subtle. Direct light, though? SPARKLE! It was sort of rubsign-inspired. You remember rubsigns, right..?
1,934 beads. Geez. I also wanted to do a little something different with the actual "bracelet bits", so the chain itself is meant to loop through one side and clasp onto one of the jump rings hanging from the chain. That lets the bracelet to expand from a touch under 6 inches (for the tiny-wristed, like myself) to 9 inches. Options!
This may be what happens when I'm staring idly at Transformers while taking a break. Seems dangerous. At least I managed something that is actually simple, right? Relatively, anyway. I wanted to do a simplified version of Shockwave's distinctive "face", then decided that I really wanted a simple band to go along with it. To make that happen, I used some super-thin but reinforced beading thread for the bracelet bits to make sure there was extra strength and stability even with the relatively thin band. Success and shiny!
At last, this custom Journey cuff commission is complete and in the hands of its rightful owner! Whew. It features a personalized design and a 14ct gold bar clasp. As well as… *pauses to do the math* 2,611 beads. Woven together over the course of 8 days (HOW DID I DO THAT). I wish I hadn’t just figured that out, but it sure explains why my hands and wrists still hurt.
Regardless, I’m gonna get a little sappy here. The fact that I had a request for a personal symbol just… makes me so happy. This game, Journey, was an incredible adventure. Impossible to describe or explain. It inspired me to make my original Journey Cuff, which in turn inspired someone to have me make their very own unique Journey cuff. Sure my hands are going to need a a little more rest before I get to my next project, but… I’m honestly moved. To my commissioner: thank you for the opportunity.
To thatgamecompany: flOw, Flower and Journey all have the honor of being “I just need this every so often" games. I can’t wait to see what you come up with next. I’m there, whatever it is… but it’s gonna take me a few years to be able to afford a PS4. Just sayin’. Take your time.